B · Weighted: 3.47 · Raw: 4.00 ★ · 1 vote
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Equipment
| Armor | — |
| Shields | Medium |
| Weapons | Dagger, Magic Staff, 1x Hinged |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Banish 1/Life |
2x Experienced |
1x Heal Unlimited |
1x Release 2/Life Charge x3 |
1x Innate - (May only be used on Spirit abilities) 1/Life Charge x3 |
1x Equipment: Weapon, Hinged |
1x Equipment: Shield, Medium |
1x Extension - (May only be used on Spirit abilities) 1/Life Charge x3 |
1x Resurrect - (Experienced) 1/Refresh Charge x10 |
1x Dispel Magic 1/Refresh |
2x Greater Heal - (Experienced) 2/Life Charge x5 |
2x Swift - (May only be used on Spirit abilities) 2/Life Charge x3 |
2x Ambulant - (May only be used on Spirit abilities) 2/Refresh Charge x3 |
3x Greater Resurrect 3/Refresh |
1x Mass Healing 1/Refresh |
1x Phoenix Tears 1/Refresh |
Priest - (Archetype) |
3x Stun 3/Refresh |
Enchantment Strips
- 2x White
- 5x Yellow
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Semi-frontline Healer support build, more about the aesthetic than total meta.
Priority
What you should focus on first when playing this build in a Battlegame.
Find a battle buddy, better yet find 3, choose the people you know will.be wading into the front but not behind the enemy lines and stick to them like glue, they ahould protect you so you can keep them in the fight.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Tanks of any sort.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Assassins always, without another caster helping you you remain one shot away from being a paper weight.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Sword, dagger, medium sheild or smaller depending on preference.
Sideboard
No spells on the sideboard.
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