B · Weighted: 3.68 · Raw: 5.00 ★ · 2 votes
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Equipment
| Armor | — |
| Shields | Small |
| Weapons | Dagger, Magic Staff, Bow, 1x Great, 1x Long, 2x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Barkskin 1/Refresh Charge x10 |
2x Equipment: Weapon, Short |
2x Experienced |
2x Mend 2/Life |
1x Equipment: Shield, Small |
1x Force Bolt 2/Balls Unlimited |
2x Heal 2/Life |
1x Release - (Experienced) 1/Life Charge x5 |
1x Stoneform 1/Refresh Charge x3 |
2x Attuned 2/Refresh |
1x Dispel Magic - (Experienced) 1/Refresh Charge x10 |
2x Icy Blast 2/Life |
2x Regeneration 2/Refresh |
2x Stoneskin 2/Refresh |
1x Equipment: Weapon, Long |
1x Equipment: Weapon, Great |
Avatar of Nature - (Archetype) |
Ranger - (Archetype) |
Enchantment Strips
- 3x White
- 4x Yellow
Magic Balls
- 1x Blue
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
This is just hunter scout but does everything better, all the spells mimic a hunter scout ability, but are more effective. Only weakness is insubstantial.
Priority
What you should focus on first when playing this build in a Battlegame.
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Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
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Enemies
The classes or tactics that most threaten this build during Battlegames.
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Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
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Sideboard
No spells on the sideboard.
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