B · Weighted: 3.60 · Raw: 4.50 ★ · 2 votes
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Equipment
| Armor | — |
| Shields | Small |
| Weapons | Dagger, Magic Staff, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Barkskin 1/Refresh Charge x10 |
1x Equipment: Weapon, Short |
6x Mend 6/Life |
1x Equipment: Shield, Small |
1x Heal 1/Life |
2x Release 2/Life |
1x Stoneform 1/Refresh Charge x3 |
2x Icy Blast 2/Life |
2x Stoneskin 2/Refresh |
1x Iceball 1/Ball Unlimited |
2x Lycanthropy 2/Refresh |
2x Swift 2/Life |
2x Call Lightning 2/Refresh |
3x Word of Mending 3/Refresh |
Enchantment Strips
- 2x Red
- 5x White
Magic Balls
- 1x White
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Play it like scout. Fill missing roles on your team, and skirmish and pick fights as a lightly armored high mobility class.
Priority
What you should focus on first when playing this build in a Battlegame.
Don’t get bogged down in fights, stay mobile and attack weak parts of your enemies plan while shoring up weaknesses your own team may have
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
This build supports/works with everyone super well. Find a bard to help you recharge your barkskin if possible
Enemies
The classes or tactics that most threaten this build during Battlegames.
Watch out for dispels, particularly from wizards.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
2 short swords 1 small shield 1 ice ball
Sideboard
- Gift of AirL— · Enchantment · Protection
- Dispel MagicL— · Verbal · Sorcery
- Naturalize MagicL— · Enchantment · Sorcery
- Gift of EarthL— · Enchantment · Protection
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