B · Weighted: 3.63 · Raw: 4.33 ★ · 3 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
2x Experienced |
1x Mend 1/Life |
1x Shove 1/Life Charge x3 |
1x Break Concentration 1/Life |
1x Innate 1/Refresh |
1x Release 1/Life |
1x Teleport 1/Life |
2x Dispel Magic 2/Refresh Charge x3 |
1x Extension 1/Life |
1x Iceball 1/Ball Unlimited |
1x Lightning Bolt 1/Ball Unlimited |
2x Icy Blast - (Experienced) 2/Refresh Charge x10 |
2x Shatter - (Experienced) 2/Refresh Charge x10 |
1x Swift 1/Life |
1x Wounding 1/Refresh Charge x3 |
2x Ambulant 2/Life |
1x Phase Bolt 1/Ball Unlimited |
2x Steal Life Essence 2/Life |
2x Finger of Death 2/Refresh |
1x Sphere of Annihilation 1/Ball Unlimited |
1x Word of Mending 1/Refresh |
Magic Balls
- 1x Black
- 1x Gray
- 1x White
- 1x Yellow
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
This build is designed to have near infinite sustain, making it ideal for long slow paced games. Use spell balls and per life/ charge x3 verbals as a go to method for solving problems, saving per refresh verbals for dealing with pressing threats. Float around the field and use a variety of both supportive and offensive magics to solve all of your teams problems. Between your four spell balls you can answer any threat. Your go to should be Ice Ball, saving your sphere of annihilation for armored targets, your phase bolt for enchantment stacks and monks, and your lightening bolt for barbarians and opponents (mostly scouts) with adaptive protection subdual.
Priority
What you should focus on first when playing this build in a Battlegame.
Focus on dealing with high value targets. Disable enemy casters and use your spell balls and per refresh verbals to deal with enchantment stacks or armored enemies.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Bards and any frontline you can find. Your best enchantments are enlightened soul, void touched, and gift of air.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Monks. You still have tools to deal with monks, such as your phase bolt, but they are immune to most of your game plan, making them one of your biggest threats Wizards. They have all the same tricks as you, and can beat you in a verbal race if you aren’t careful.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
1 sphere of annihilation 1 phase bolt 1 ice ball 1 lightning bolt 1 magic staff 1-2 daggers
Sideboard
- Void TouchedL— · Enchantment · Sorcery
- PersistentMeta-MagicL— · Meta-Magic · Neutral
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