Ranger (Crowd Control Archer)
Druid level 6
Creator: Dratherico
Usage Stats
Saves: 0
Clones: 0
Build Groups
B · Weighted: 3.42 · Raw: 0.00 ★ · 0 votes
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Equipment
| Armor | — |
| Shields | Small |
| Weapons | Dagger, Magic Staff, Bow, 1x Great, 1x Long, 2x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
2x Equipment: Weapon, Short |
1x Heat Weapon 1/Life Charge x3 |
2x Mend 2/Life |
1x Equipment: Shield, Small |
2x Heal 2/Life |
2x Release 2/Life |
1x Stoneform 1/Refresh Charge x3 |
1x Dispel Magic 1/Refresh |
2x Extension 2/Life |
2x Icy Blast 2/Life |
1x Golem 1/Refresh |
1x Iceball 1/Ball Unlimited |
2x Swift 2/Life |
2x Teleport 2/Life |
1x Equipment: Weapon, Long |
2x Ambulant 2/Life |
1x Ironskin 1/Refresh |
1x Equipment: Weapon, Great |
1x Call Lightning 1/Refresh |
Ranger - (Archetype) |
Enchantment Strips
- 2x White
- 1x Yellow
Magic Balls
- 1x White
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Spam arrows from a distance, use spell balls and verbals to fend off enemies who press you. You have ample survivability, and while your frontline presence is near non-existent when played with a bow, the fact you can wield every weapon type means you can switch to a frontline bruiser on the fly. Your lack of enchantments means this build will never have the burst value required to overwhelm enemy positions, but you have the sustained presence to serve as an effective defense for your position, or to put pressure on enemy positions from a noncommittal distance.
Priority
What you should focus on first when playing this build in a Battlegame.
Collecting arrows and spell balls when you die or your team moves up will allow you to keep the pressure up for longer, and to ensure your team never goes without fire support.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Frontline teammates who can protect you.
Enemies
The classes or tactics that most threaten this build during Battlegames.
While you aren't especially strong, you don't have any specific class counters, with the exception of bard. Bard just has a solution to everything you can throw at them, so rely on Frontline allies to keep them away from you and you'll be more or less fine.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Bow, sword and shield, and a polearm. While you can't wield all of these at the same time, the ability to switch between them is a great asset.
Sideboard
No spells on the sideboard.
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