B · Weighted: 3.51 · Raw: 4.00 ★ · 2 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff, 1x Long, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Equipment: Weapon, Short |
1x Experienced |
2x Force Barrier - (Experienced) 2/Life Charge x5 |
1x Heat Weapon 1/Life |
1x Mend 1/Life |
2x Astral Intervention 2/Life |
2x Break Concentration 2/Life |
2x Teleport 2/Life |
2x Hold Person 2/Life |
2x Ravage 4/Life |
1x Dimensional Rift 1/Refresh |
2x Destroy Armor 4/Refresh |
2x Wounding 2/Refresh Charge x3 |
2x Steal Life Essence 2/Life |
1x Equipment: Weapon, Long |
2x Finger of Death 2/Refresh |
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Who needs blink. Just get in the back line and cause havoc.
Priority
What you should focus on first when playing this build in a Battlegame.
—
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Assassins, Wizards, Rez Bot Healers.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Scouts, Healers paying attention, other wizards.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Long sword, Spell Balls, Strips.
Sideboard
No spells on the sideboard.
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