B · Weighted: 3.60 · Raw: 4.50 ★ · 2 votes
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Equipment
| Armor | — |
| Shields | Small |
| Weapons | Dagger, Magic Staff, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Barkskin 2/Refresh Charge x10 |
1x Equipment: Weapon, Short |
2x Mend 2/Life |
1x Equipment: Shield, Small |
2x Gift of Earth 4/Refresh |
1x Heal 1/Life |
1x Poison 2/Life |
1x Release 1/Life |
2x Stoneskin 4/Refresh |
1x Golem 2/Refresh |
1x Iceball 1/Ball Unlimited |
2x Lycanthropy 4/Refresh |
2x Swift 2/Life |
1x Teleport 1/Life |
1x Essence Graft 2/Refresh |
1x Ironskin 2/Refresh |
Avatar of Nature - (Archetype) |
1x Naturalize Magic 2/Refresh |
Summoner - (Archetype) |
1x Imbue Weapon 2/Refresh |
Enchantment Strips
- 7x Red
- 9x White
- 2x Yellow
Magic Balls
- 1x White
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Aggressive, armored, frontline fighter. Use enchantments to empower yourself and one ally, allowing you to apply wildly disproportionate frontline presence, or to harass the enemy backline casters and archers using your high magic resistance.
Priority
What you should focus on first when playing this build in a Battlegame.
You should create a golem immediately upon the round start, and should reaply the golem stack if it gets dispelled. Your golem should have golem, essence graft, iron skin, and imbue weapon. You have 12 personal enchantments at your disposal, so don't fear dispels too much. You can also recharge barkskin if the situation gets truly dire. You also have an iceball to deal with heavily armored enemies.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Teammates who know how to take advantage of golem are extremely beneficial. Monks, Barbarians, Bards, and unarmored warriors are your best targets.
Enemies
The classes or tactics that most threaten this build during Battlegames.
You have no defense to offensive verbals. Enemy wizards will destroy you.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Sword and board, though you can switch to whatever load out you like best.
Sideboard
No spells on the sideboard.
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