B · Weighted: 3.43 · Raw: 3.50 ★ · 2 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Equipment: Weapon, Short |
1x Heal Unlimited |
1x Release 2/Life Charge x3 |
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Just a list to get you on the field. Nothing special
Priority
What you should focus on first when playing this build in a Battlegame.
Play with your team. This will be emphasized at later levels, so it will be good to start now. You are a support role and keep your team up for longer. Don't rush in without your team, because the enemy team wants to take you down before you can help them.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
You can't repair anything at this stage, but everyone can use some healing or a release at some point in the game. Look for opportunities to get your teammates back in the fight
Enemies
The classes or tactics that most threaten this build during Battlegames.
You will only be armed with a sword and some support spells. Everyone is your enemy. Stick with your team.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
At this point, just have a shortsword you can get comfortable using. It will pay dividends to get better with it. If you are a threat with a short sword, you can give yourself breathing room to cast spells.
Sideboard
No spells on the sideboard.
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