B · Weighted: 3.42 · Raw: 0.00 ★ · 0 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Barkskin 1/Refresh Charge x10 |
1x Entangle 2/Balls Unlimited |
1x Equipment: Weapon, Short |
1x Heat Weapon 1/Life Charge x3 |
Enchantment Strips
- 1x White
Magic Balls
- 1x Brown
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
This is intended to be the most effective druid build at level 1, and is part of a series of druid lists dedicated to helping new players have a baseline list to use or modify to fit their play style. This list specifically aims to play very hit and run, while still giving opportunities for team support.
Priority
What you should focus on first when playing this build in a Battlegame.
1) Give barkskin to teamates 2) Entangle Enemies 3) Heat entangled enemies weapon 4) kill the now defenseless player.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Monks appreciate armor more than nearly any other class.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Barbarians and monks
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Single Short and dagger
Sideboard
No spells on the sideboard.
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