B · Weighted: 3.87 · Raw: 5.00 ★ · 4 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff, 1x Short |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Barkskin 1/Refresh Charge x10 |
1x Entangle 2/Balls Unlimited |
1x Equipment: Weapon, Short |
1x Experienced |
1x Heat Weapon 1/Life Charge x3 |
1x Mend 1/Life |
1x Force Bolt 2/Balls Unlimited |
1x Heal 1/Life |
1x Release 1/Life |
1x Stoneform 1/Refresh Charge x3 |
1x Dispel Magic - (Experienced) 1/Refresh Charge x10 |
2x Extension 2/Life |
2x Icy Blast 2/Life |
1x Golem 1/Refresh |
2x Iceball 2/Ball Unlimited |
2x Swift 2/Life |
1x Teleport 1/Life |
2x Ambulant 2/Life |
1x Essence Graft 1/Refresh |
1x Heart of the Swarm 1/Refresh |
1x Ironskin 1/Refresh |
1x Call Lightning 1/Refresh |
1x Imbue Weapon 1/Refresh |
Enchantment Strips
- 1x Red
- 3x White
- 3x Yellow
Magic Balls
- 1x Blue
- 1x Brown
- 2x White
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Employ hit and run tactics, combining offensive verbals and spell balls to shut down the battlefield and get some picks by releasing and killing frozen enemies. Aims to have a solution to any problem the enemy team may throw at you, and packs substantial team support. You also have access to many defensive abilities to preserve your own life and teleport past enemies.
Priority
What you should focus on first when playing this build in a Battlegame.
Enchanting and protecting a golem are some of your top priorities. If your golem dies, they can simply respawn. If they get dispelled, a large amount of your power budget is lost. To prevent this from happening, you should play split from your golem. Prioritize targets who are likely to dispel your golem, and instruct the player to stay away from these threats to their continued enhancement. Your golem should be enchanted as follows: Golem Essence Graft Iron Skin Imbue Weapon Flame Blade
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
Monks, Armorless Wariors, and Wizards make excellent golems. Bards can be helpful allies, providing support with break concentration and song of power. Apart from that, you'll want to primarily play as a solo player on an off angle, allowing you to freeze players away from their team, preventing their rescue.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Healers, Druids, Wizards, and scouts pack dispel magic, so be wary. Additionally, enemies with imbued shields, Barbarians, Scouts, Monks, and enemies with ancestral armor can block or outright become immune to your ice balls. Even in these cases, heat weapon or icy blast can save the day. Bards are your natural predators. Avoid when possible and make your golem deal with them.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Single Short, and dagger.
Sideboard
- LycanthropyL— · Enchantment · Death
- Flame BladeL— · Enchantment · Flame
- ExtensionMeta-MagicL— · Meta-Magic · Neutral
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