B · Weighted: 3.42 · Raw: 0.00 ★ · 0 votes
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Equipment
| Armor | — |
| Shields | — |
| Weapons | Dagger, Magic Staff |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Heal Unlimited |
5x Release 10/Life Charge x3 |
2x Innate - (May only be used on Spirit abilities) 2/Life Charge x3 |
6x Summon Dead 6/Life Charge x3 |
1x Mend 1/Life |
10x Resurrect 10/Refresh Charge x5 |
2x Swift - (May only be used on Spirit abilities) 2/Life Charge x3 |
2x Greater Resurrect 2/Refresh |
Priest - (Archetype) |
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
stay backline and keep your friends alive, midline if needed.
Priority
What you should focus on first when playing this build in a Battlegame.
focus resurrect and charging.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
having a good guard or bard with song of power can highly increase your effectiveness. this build is made where you should never charge you're resurrects. innate should be used on res then charge your innates to lower the time spent charging
Enemies
The classes or tactics that most threaten this build during Battlegames.
keep them away. this is a help team survive build fighting is a last resort.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
replace abeyance with gear you feel you need
Sideboard
No spells on the sideboard.
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