B · Weighted: 3.56 · Raw: 5.00 ★ · 1 vote
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Equipment
| Armor | 2pts |
| Shields | None |
| Weapons | Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow |
Long Press a Spell Row to View Detailed Spell Text, Restrictions, and Notes
1x Poison Arrow 1/Arrow Unlimited |
1x Assassinate Unlimited |
1x Shadow Step 2/Life |
Trickery - (Trait) |
Martial class build: abilities are auto-assigned by class/level. Look The Part grants class-specific LTP ability only.
Play Style
How this build is meant to approach fights, objectives, and battlefield movement.
Use your legs to position yourself off the mainline of the fight. Attack from diagonals not immediately behind. Attacking from behind is fine for legging raids, armor destruction, and mage hunting. Focus on injuries and item destruction for martials. A wounded enemy is a larger drag than a temporarily dead one. We dont get anything from actually killing people. a disarmed martial is largely helpless. Kill mages with as much prejudice as you can. They can heal, mend items, and punish you for going insubstantial. Imagine having to actually fight in this fighting game, horrifying. Remember cripple martials and kill mages. Have situational awareness but also don't focus on what in front of you longer than 10 seconds. Be a problem EVERYWHERE. Treat missed shots like fakes in stick fighting, meant to split focus. You are an annoying mosquito, meant to be Swat at, and carrying malaria if you dont. Go buzz around.
Priority
What you should focus on first when playing this build in a Battlegame.
Identify who are the fastest players and who are the best equipped. Focus on legging them as fast as you can to mess with thier positioning. Then look for the martial with the least amount of weapons, destroy all of them. If at any point you see a mage, shift focus and target them hard with chest shots. if you find out they dont have heal, leg them.
Synergy
Which classes, teammates, or abilities enhance this build’s effectiveness.
This class offers no offensive backbone to hold an objective other than your stick abilities to land wounds . Anyone who can pull you out of a insubstantial opens up new attack routes via blink or teleport. It helps to have a teamate shooting your arrows back to you, through the enemy formation.
Enemies
The classes or tactics that most threaten this build during Battlegames.
Monks are the antithesis to this. They invalidate half of what you are trying to achieve via shooting hands. Healers are the other enemy, while many classes can heal wounds, they are not able to heal UNLIMITED wounds for 1 magic point.
Recommended Gear
The weapons, shields, and equipment that best support this build’s playstyle.
Bow, long, heavy thrown, light thrown
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