Pillage the village
B · 3.52 · Raw ★ 4.00 · 1 votes
Creator: Captain Torryn Tidebreaker
Game Type: Full-Class
Lives: Unlimited
Respawn: Reeve discretion i find 30s for both 3pop for attackers works well
Base: Defenders in village, attackers distance out of village
Teams: 2. Town guard, pillagers
Objectives: the attacking team will have 20 minutes to break into 5 houses with a count of breaking 10 and return the loot to the ship (spawn). The guards need only stop them. After swap the team with either the fastest time, or most loot if not all are captured, wins.
Refresh: On swap sides
Scenario Rules: Uh-oh pirates! Yes a band of pirates have hit your little towns shores and is ready to take what they can. The town guards response was swift but will it be enough. NPCs: villagers (just for flavor. they run around and scream. pirates can kill for fun but it doesn't help them win)
ship with short bridge leading to main land for pirate spawn. Village has five randomly placed houses and a guardhouse at the opposite side from the ship to act as guard spawn. cannot walk, cast, or shoot through houses. Pirates don't enter guardhouse and vice versa. Equipment: marking cones or rope, 5 items for loot (can be anything)
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