Defend The Gate
B · 3.67 · Raw ★ 4.33 · 3 votes
Creator: Harlock Blackwell
Game Type: Full-Class
Base: Team 1 has inside the gate, Team 2 further afield
Teams: 2
Objectives: Main Objective: Team 1: Defend the Gate until you defeat the enemy or time runs out Team 2: Charge count of 15 on the gate. Possible Sub Objectives: I had placed locked puzzle boxes that whichever team opened both of them and had them at the end of the round would get a bonus for the next game but this is extra.
Scenario Rules: 1. Team 1 Respawn should be closer to the gate to make up for the natural deficit that defenders have to defend and battle. 2. Team 2 can not pass the gate area to go to Team 1 Respawn 3. Arrows and magic can not bypass the walls If you do lockboxes, lock boxes can not be taken behind the wall. They must stay in No Man's Land Optional rules could be that certain classes have abilities i.e. Scouts and Assassins can bypass the walls and go to the base. I havent tested this idea but like the concept
This game is a classic defend the point game but with walls. I used pvc to create 4 wall segments but you can use ground markers. Team 1 is holding the gate until reinforcements can come and save them. Team 2 is trying to siege the fort, they must break the gate to win with a charge count. I typically always adjust the life, respawn and charge counts with how many players are on the field. You can have three teams one team vying for the gate, a neutral party that doesnt like either of the other teams and the gate destroyers.
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